Network / Floating License

In order to share PFTools Box#2 licenses over the network, you need to set up Orbaz License Server on one of your computers in the network. Please send a request to Orbaz support for Orbaz License Server executables.

To add new licenses to the Orbaz License Server, click the Add/Update License button and enter the license information. After you enter the license info, restart the license server.

On a client machine, edit the ParticleFlowToolsBox2.ini file. The file should be located in the folder <3dsMax_root>\plugcfg or whatever configuration for *.ini files you have on your system - for example, it can be located in the folder C:\Documents and Settings\<Username>\Local Settings\Application Data\Autodesk\3dsmax\<VersionAndFlavor>\enu\plugcfg (for Windows XP) or in the folder C:\Users\<Username>\AppData\Local\Autodesk\3dsMax\<VersionAndFlavor>\enu\plugcfg (for Windows 7). Add three lines of code to this file:

<Authorization>
    <ServerLicense LicenseID=id ServerIP=localhost LicenseTakerName=anonym LicenseReleaseTime=60 />
</Authorization>

Edit the id, localhost, anonym, and 60 strings in the preceding example as follows:

LicenseID is the 9-digit number shown on the right-bottom corner of the Orbaz License Server dialog.

ServerIP defines IP address of the machine that runs Orbaz License Server. It can be defined either by the IP address or by the name of the machine.

LicenseTakerName defines the name of the license client. It might or might not be the same as the name of the client machine.

LicenseReleaseTime defines the time to withhold the license (in seconds) after the Box#2 UI is closed. This measure prevents frequent cycling of the license when the user works with standard and Box#2 operators, thus preventing network-induced delays with license requests. When 3ds Max is closed, the license is returned to the pool regardless the time set in LicenseReleaseTime. You can use a very high value here to ensure that you have the license until you complete your work.