| mattjakob |
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| Joined: 13 Jan 2010 |
| Posts: 5 |
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Hello,
could someone help me fix this script? I think it's pretty handy... it's supposed to help you dynamically create any mesh shape and assign it to any particle.
In this way it's easy to render complex shapes in a particle system, even if the required shapes have different materials.
The idea is very basic: for each particle it creates a snapshot of a template mesh and then applies a TM to the created mesh to match the TM of the particle. To keep track of the particles that have already a mesh assigned Im using a global array.
PROBLEMS:
- (major) it simulated fine in the viewport and when rendered as a single frame but it doesnt render correctly when rendered as a sequence (in the render you only see one mesh, while in the viewport you see the simulation correctly)
- sometimes the reset/cleaning functions don't work properly and have to manually delete the instances created.
SCENE FILE (3DS Max 2010): http://www.mattjakob.com/DynamicMultiplier.zip
Thanks |
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