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Orbaz Technologies Forum Index » Particle Flow Tools: Box#2 » Baking simulation to geometries.
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Baking simulation to geometries.
PostPosted: Mon Feb 08, 2010 11:37 pm Reply with quote
konox
Joined: 22 Nov 2007
Posts: 2




Hi, I need to know about this before intorducing Box2
to my boss.

Is it possible to bake the result of simulation by Box2
to the animation of geometries in certain situation.
Ceratain situation means amount of the faractures won't
change during the simulation.So I use Birth Group operator.

My puropose is exporting the result to Maya.
I tested mesher combined with pointcache and it worked so at
least I can use this inconvenient method.But I want to
know if there is more smarter way of doing this.

It doesn't matter using Box3 or scripting.
Please let me know if there is some document about this.
Thank you.
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PostPosted: Tue Feb 09, 2010 7:07 am Reply with quote
Oleg
Site Admin
Joined: 26 Sep 2004
Posts: 5142
Location: The Hundredth Town, USA




Since the number of particles does not change (no new particles generated, and no particles are deleted), and each particle has a fixed topology shape, then your Mesher + Pointcache solution should work. I'm not aware of any smarter solution - maybe somebody else does?

Thanks,
Oleg B.

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PostPosted: Tue Feb 16, 2010 12:07 pm Reply with quote
DeKoVV
Joined: 04 Apr 2005
Posts: 56
Location: Vilnius




There is a couple of scripts for pflow baking.

One of this:
http://www.scriptspot.com/3ds-max/scripts/pflow-baker

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PostPosted: Wed Feb 17, 2010 3:56 am Reply with quote
konox
Joined: 22 Nov 2007
Posts: 2




Thanks for the replies.
Sorry that my responce was late.

I'll test the scripts.

konox
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Baking simulation to geometries.
Orbaz Technologies Forum Index » Particle Flow Tools: Box#2
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