 |  | | Baking simulation to geometries. |
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Posted: Mon Feb 08, 2010 11:37 pm |
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| konox |
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| Joined: 22 Nov 2007 |
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Hi, I need to know about this before intorducing Box2
to my boss.
Is it possible to bake the result of simulation by Box2
to the animation of geometries in certain situation.
Ceratain situation means amount of the faractures won't
change during the simulation.So I use Birth Group operator.
My puropose is exporting the result to Maya.
I tested mesher combined with pointcache and it worked so at
least I can use this inconvenient method.But I want to
know if there is more smarter way of doing this.
It doesn't matter using Box3 or scripting.
Please let me know if there is some document about this.
Thank you. |
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Posted: Tue Feb 09, 2010 7:07 am |
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| Oleg |
| Site Admin |
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| Joined: 26 Sep 2004 |
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| Location: The Hundredth Town, USA |
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Since the number of particles does not change (no new particles generated, and no particles are deleted), and each particle has a fixed topology shape, then your Mesher + Pointcache solution should work. I'm not aware of any smarter solution - maybe somebody else does?
Thanks,
Oleg B. |
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_________________ The Particles Caregiver |
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Posted: Tue Feb 16, 2010 12:07 pm |
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| DeKoVV |
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| Joined: 04 Apr 2005 |
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| Location: Vilnius |
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Posted: Wed Feb 17, 2010 3:56 am |
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| konox |
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| Joined: 22 Nov 2007 |
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Thanks for the replies.
Sorry that my responce was late.
I'll test the scripts.
konox |
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