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pflow_fire
PostPosted: Wed May 24, 2006 6:01 pm Reply with quote
superhypersam
Joined: 05 Aug 2005
Posts: 150
Location: Los Angeles




A fire test using P flow and particle wrapper.


www.giantapestudios.com/Anim/Glu_fire.mov

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sam k
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PostPosted: Thu May 25, 2006 5:01 am Reply with quote
augusto
Joined: 16 Sep 2005
Posts: 20
Location: Latina,Italy




amazing fire!!
what is the particle wrapper?!?!
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PostPosted: Thu May 25, 2006 2:28 pm Reply with quote
superhypersam
Joined: 05 Aug 2005
Posts: 150
Location: Los Angeles




its a plugin that comes with Glu 3d http://www.3daliens.com
It creates a metaball like mesh around the particle volume, but with finer control and much faster.

I would say a near invaluable tool for the FX artist.

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PostPosted: Sun May 28, 2006 3:08 pm Reply with quote
Cryptite
Joined: 01 Jul 2005
Posts: 56
Location: Indiana USA




That's a beautiful fire there, well done! Any further insight you can provide into the making of this? An example scene would be great, but i'm sure we'll take whatever we can get.

Good job!

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great job on that one!
PostPosted: Sat Dec 09, 2006 12:28 pm Reply with quote
PsychoSilence
Joined: 25 Sep 2005
Posts: 1507
Location: New Orleans




did some test with glu and pflow myself. the pwrapper is such a great thing to have!

did you add the coloring in post or inside of max?

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PostPosted: Sat Dec 09, 2006 3:23 pm Reply with quote
brandond
Joined: 06 Oct 2004
Posts: 62
Location: Venice, California




Verrry nice!

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PostPosted: Tue Dec 12, 2006 9:56 pm Reply with quote
superhypersam
Joined: 05 Aug 2005
Posts: 150
Location: Los Angeles




Anselm

falloff maps and gradients in max,
then a little displacement, glow, and color correct in comp.

appying a lil dispacment, using the rendered fire as both image and source adds a little chaos to the edges of the fire, and thins out the tips of the tendrils.

Thx Brandon! Im by Pauls regulary of late, we should get a drink one of these times.

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PostPosted: Wed Dec 13, 2006 10:46 am Reply with quote
zackzigzag
Joined: 09 Mar 2006
Posts: 66
Location: London UK




Nice work Sam! We played around trying to do exactly the same thing a couple of months ago. Your's probably looks better though Embarassed

Cryptite - the effect is easy to set up (just difficult to get to look perfect!). You simply birth particles on the surface of the sphere (maybe just top half) with position object, and then send them upwards with a speed, killing them after they have travelled far enough. The fire-like effect is created using forces and winds (use turbulance in wind!). The whole pflow is then used by PWrapper to create an animated mesh which you simply ( Rolling Eyes ) texture and render.

Check Allan Mackay's site for tutorials on this kind of thing. He definitely helped me understand the turbulance and chaos effects of wind!

Sam - I hope that's how you did it, anyway! Laughing

Z.
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PostPosted: Wed Dec 13, 2006 7:11 pm Reply with quote
superhypersam
Joined: 05 Aug 2005
Posts: 150
Location: Los Angeles




what he said^

even the bit about Allans's tutorials ( though he's a Ozzy bastard!) Very Happy

like Zack said, the tough part is tweaking it.

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sam k
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PostPosted: Fri Dec 15, 2006 12:14 am Reply with quote
Cryptite
Joined: 01 Jul 2005
Posts: 56
Location: Indiana USA




Hehe zack, thanks, although I wound up figuring it out shortly thereafter. You're right, though, the particles part is easy, it's the material and tweaking that takes awhile.


Guess we're all waiting for FumeFX anyway..

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