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PostPosted: Sun May 03, 2009 6:08 am Reply with quote
Michael2009
Joined: 03 May 2009
Posts: 6




Hi Oleg,

one question about #2

PhysX is unfortunately not yet for 64bit, I have heard.
According to nvidia, a 64-bit SDK are available in Summer 2009.


Can you say something about that? Question

Thanks Razz
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PostPosted: Sun May 03, 2009 7:49 am Reply with quote
Oleg
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Location: The Hundredth Town, USA




Box#2 with PhysX works on both 32- and 64-bit, regardless whether 64-bit PhysX SDK is available or not. Box#2 has a proprietary SDK wrapper that extends PhysX usage to 64-bit platforms.

Thanks,
Oleg B.

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PostPosted: Sun May 03, 2009 8:17 am Reply with quote
Michael2009
Joined: 03 May 2009
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great, thank you oleg Smile
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PostPosted: Wed May 13, 2009 4:12 am Reply with quote
Michael2009
Joined: 03 May 2009
Posts: 6




Oleg,

Is there a final date when Box # 2 will be released?

And when a demo will be available?


Would like to try and buy Smile

Thank you
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PostPosted: Wed May 13, 2009 5:31 am Reply with quote
Oleg
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Quote:
Is there a final date when Box # 2 will be released?

ETA - end of this month.

Quote:
And when a demo will be available?

A demo version won't be available for a while. Instead, there will be a video that demonstrates usage of the plug-in, and misc. example animations (with *.max files) to show the range of applicability, like this one.

Thanks,
Oleg B.



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PostPosted: Wed May 13, 2009 7:10 am Reply with quote
Michael2009
Joined: 03 May 2009
Posts: 6




Hi Oleg,

thank you! Smile
- end of this month = That's great
I am very curious


THX
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PostPosted: Tue Jun 02, 2009 3:59 pm Reply with quote
Michael2009
Joined: 03 May 2009
Posts: 6




Oleg,


Box #2 is now postponed?
Are there problems? When can we expect?
A new month, but no box # 2

Thanks

Michael
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PostPosted: Wed Jun 03, 2009 6:24 am Reply with quote
Oleg
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Location: The Hundredth Town, USA




It's all there to buy Smile We just did not announce it yet. So keep it to yourself.

Thanks,
Oleg B.

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PostPosted: Wed Jun 03, 2009 9:26 am Reply with quote
Oleg
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Location: The Hundredth Town, USA




Well, it's official - http://www.orbaz.com/forum/viewtopic.php?t=2227

Thanks,
Oleg B.

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PostPosted: Wed Jun 03, 2009 2:47 pm Reply with quote
Michael2009
Joined: 03 May 2009
Posts: 6




Hi Oleg,

oh yeah,
I have already seen, super Very Happy
That´s great, really great Box #2.

Looking forward to buy it Very Happy

But, i have seen....
Particle Flow Tools: Box#2 Pro:

" Host Version: 3ds max R9 -> 2010, 32- and 64-bit;
Not compatible with 3ds max 64-bit on Vista 64, WinXP 64 is okay;
Requires Creativity Extension for 3ds max 2009 "

Why is it not compatible with Vista 64Bit Oleg?
Fortunately, I have XP 64bit Smile

Thank you

Michael

Wink
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PostPosted: Wed Jun 03, 2009 2:58 pm Reply with quote
Oleg
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Posts: 5142
Location: The Hundredth Town, USA




As you may know, PhysX SDK is only available in 32-bit at the moment - that restricts the usage of PhysX drivers in 32-bit applications only. Nevertheless, we (Orbaz) were able to create a special PhysX wrapper to allow the usage of PhysX drivers in 64-bit application, like 3ds max 64-bit. The whole construct is like a wolf in sheep's clothing. The trick works in WinXP 64. However, Vista 64 is very paranoid, and it does not allow that. That's where the restriction is coming from. Once NVIDIA releases the true 64-bit PhysX SDK, the limitation will be lifted.

So, the plug-in is compatible with 3ds Max 32-bit on Vista 64, but not with 3ds Max 64-bit on Vista 64. All other combinations work. Don't know about Win 7 64-bit.

Thanks,
Oleg B.

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PostPosted: Fri Jun 05, 2009 9:15 am Reply with quote
Kameleon
Joined: 20 Apr 2007
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Isn't there any workaround for this? This is terrible, our workstations all have Vista Ultimate 64 Sad Sad Sad
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PostPosted: Fri Jun 05, 2009 9:21 am Reply with quote
Oleg
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Location: The Hundredth Town, USA




Quote:
Isn't there any workaround for this? This is terrible, our workstations all have Vista Ultimate 64


Sorry, only this - http://www.newegg.com/Product/Product.aspx?Item=N82E16832116378

Or, stick to 3ds Max 32-bit till NVIDIA publishes 64-bit PhysX SDK.

Thanks,
Oleg B.

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Previews of the upcoming Box#2
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