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Orbaz Technologies Forum Index » Particle Flow Tools: Box#3 » How to Compare Box#3 to other Particle Tools in the Industry
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How to Compare Box#3 to other Particle Tools in the Industry
PostPosted: Wed Jul 19, 2006 9:32 pm Reply with quote
brandond
Joined: 06 Oct 2004
Posts: 62
Location: Venice, California




Having spent the last year working 100% hardcore in Houdini, I feel like I can safely say that the best way to describe Box#3 in Houdini terms is "A combination of POPs and VOPS."

POP are Particle Operators, discreet particle-based operations used a the Particle level in Houdini (outside of object and surface operations). POPs works similar to PFlow in that you have your Source, apply forces, create attributes, etc.

VOPs are VEX Operators. VEX is the core underlying 3d language of Houdini outside of HScript. VEX applies to all levels of Houdini and is used to perform a myriad of function. VOPs is a visual framework to program VEX. It works very much like Data View in that you fetch variables, perform functions and export values/parameters and can encapsulate them into operators or tools.

So if anyone asks you "What's Box#3 like?" just say "It's like POPs and VOPs in Houdini, but inside of MAX."

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PostPosted: Thu Jul 20, 2006 3:14 am Reply with quote
Solitude
Joined: 27 Jan 2005
Posts: 69
Location: Venice, CA




...that's a pretty good way to explain it... but nobody I talk to even knows what houdini is except for like 1 person... a real shame if ya ask me
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PostPosted: Fri Jul 21, 2006 6:56 am Reply with quote
DeKoVV
Joined: 04 Apr 2005
Posts: 59
Location: Vilnius




Box#3 is too brilliant thing to be in MAX architecture Confused

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How to Compare Box#3 to other Particle Tools in the Industry
Orbaz Technologies Forum Index » Particle Flow Tools: Box#3
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