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Orbaz Technologies Forum Index » User Gallery » Turbulence with Redraw
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Turbulence with Redraw
PostPosted: Mon Dec 11, 2006 10:20 am Reply with quote
oatz
Joined: 22 Nov 2004
Posts: 276




Hi fellas. I got this going last Friday and thought you might enjoy it. Its a system using vector-based turbulence for speed, scaling exponentially with regard to distance from camera to scale down close particles and I also added a check that if particles get into local negative z of the camera they get relocated a distance away from the camera, creating a draw distance, which saves calculation time.

Enjoy
www.khye.com/max/box3/POC_turbulentRedraw.avi
Preview from Top: www.khye.com/max/box3/POC_turbulentRedraw_preview.avi
Uses DivX

Khye
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Re: Turbulence with Redraw
PostPosted: Wed Aug 04, 2010 3:22 pm Reply with quote
avolution
Joined: 27 Oct 2004
Posts: 367




How many particles did you work with in this?


oatz wrote:
Hi fellas. I got this going last Friday and thought you might enjoy it. Its a system using vector-based turbulence for speed, scaling exponentially with regard to distance from camera to scale down close particles and I also added a check that if particles get into local negative z of the camera they get relocated a distance away from the camera, creating a draw distance, which saves calculation time.

Enjoy
www.khye.com/max/box3/POC_turbulentRedraw.avi
Preview from Top: www.khye.com/max/box3/POC_turbulentRedraw_preview.avi
Uses DivX

Khye
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PostPosted: Sat Oct 23, 2010 12:34 am Reply with quote
oatz
Joined: 22 Nov 2004
Posts: 276




Well, since this was posted in 2006, I'm guess maybe 1000. In 2010, the amount can be incredible.
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Turbulence with Redraw
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