on ChannelsUsed pCont do ( pCont.usePosition = true pCont.useVector = true pCont.useOrientation = true pCont.useMatrix = true ) on Init pCont do () on Proceed pCont do ( t = pCont.getTimeEnd() if t == 0 do ( count = pCont.numParticles() for i in 1 to count do ( pCont.setParticleVector i (pCont.getParticlePosition i) rot = pCont.getParticleOrientation i TM = matrix3 1 TM.row1 = rot pCont.setParticleMatrix i TM ) ) ) on Release pCont do ()