PhysX Glue Test

To Bind With group

The settings in this group let you specify which other simulation entities a particle can bind with. It can be particles in the current event, particles in other events, deflectors, the ground, or any combination thereof.

Example:  PhysXGlue_ToBindWithGroup.zip

 

Current Event Particles - When on, particles in the current event can bind with other particles in this event. This is the only To Bind With option that's on by default.

Other Events Particles - When on, particles in the current event can bind with particles in other events that are highlighted in the list. For example, if you want particles in this event to bind only with particles in events 03 and 05, turn on Other Events Particles, highlight Event 03 and Event 05 in the list, and turn off all other To Bind With options.

Note: For technical reasons, the Other Events Particles list always lists all events, not just events other than the one containing the PhysX Glue test. If you want bindings among particles in the current event as well as particles in other events, turn on Current Event Particles and Other Events Particles, and highlight only the other events in the Other Events Particles list.

Deflectors - When on, particles in the current event can bind with any deflector in the list; add deflectors with the Add or By List button. To create a deflector, apply the PFlow Collision Shape (WSM) modifier to a standard mesh object; this object can then interact with particles in the PhysX simulation.

Important: For particles to bind to a deflector, the deflector must be a part of any PhysX Collision test in the same PhysX World simulation.

Ground - When on, particles in the current event can bind to the ground, as defined by the master PhysX World helper. Thus, the Ground Collision Plane option must be on in the helper's parameters.

Note: The Ground option is unavailable when Binding > Type is set to Distance. As a workaround, place a thin box on the ground under the particles, apply the PFlow Collision Shape (WSM) modifier, and specify it as a deflector (see preceding).

Add/By List/Remove/=> - Use these buttons to edit the list of deflectors. To populate the list, click Add and then select an object, or click By List to open a selection dialog and choose objects in the list.

To remove an object from the list, highlight it and click Remove, and to select an object in the list, showing its parameters on the Modify panel, highlight it and click the => button.